59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
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// Tencent is pleased to support the open source community by making UnLua available.
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//
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the MIT License (the "License");
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// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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//
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// http://opensource.org/licenses/MIT
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and limitations under the License.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class UnLuaDefaultParamCollector : ModuleRules
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{
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public UnLuaDefaultParamCollector(ReadOnlyTargetRules Target) : base(Target)
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{
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#if UE_5_2_OR_LATER
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IWYUSupport = IWYUSupport.None;
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#else
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bEnforceIWYU = false;
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#endif
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"Programs/UnrealHeaderTool/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"UnLuaDefaultParamCollector/Private",
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"UnLua/Private",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PublicDefinitions.Add("HACK_HEADER_GENERATOR=1");
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}
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}
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}
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