zworld-em/Plugins/sentry-unreal/Source/ThirdParty/Mac/include/Sentry/SentryDebugMeta.h

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2025-05-11 22:07:21 +08:00
#import <Foundation/Foundation.h>
#if __has_include(<Sentry/Sentry.h>)
# import <Sentry/SentrySerializable.h>
#else
# import <SentryWithoutUIKit/SentrySerializable.h>
#endif
NS_ASSUME_NONNULL_BEGIN
/**
* Contains information about a loaded library in the process and the memory address.
* @discussion Since 8.2.0, the SDK changed the debug image type from "apple" to "macho". For macho,
* the SDK now sends @c debugID instead of @c uuid , and @c codeFile instead of @c name . For more
* information check https://develop.sentry.dev/sdk/event-payloads/debugmeta/#mach-o-images.
* @todo This class is actually a DebugImage:
* https://develop.sentry.dev/sdk/event-payloads/debugmeta/#debug-images and should be renamed to
* @c SentryDebugImage in a future version.
*/
NS_SWIFT_NAME(DebugMeta)
@interface SentryDebugMeta : NSObject <SentrySerializable>
/**
* The UUID of the image. Use @c debugID when using "macho" as the @c type .
*/
@property (nonatomic, copy) NSString *_Nullable uuid;
/**
* Identifier of the dynamic library or executable. It is the value of the @c LC_UUID load command
* in the Mach header, formatted as UUID.
*/
@property (nonatomic, copy) NSString *_Nullable debugID;
/**
* Type of debug meta. We highly recommend using "macho"; was "apple" previously.
*/
@property (nonatomic, copy) NSString *_Nullable type;
/**
* Name of the image. Use @c codeFile when using "macho" as the @c type .
*/
@property (nullable, nonatomic, copy) NSString *name;
/**
* The size of the image in virtual memory. If missing, Sentry will assume that the image spans up
* to the next image, which might lead to invalid stack traces.
*/
@property (nonatomic, copy) NSNumber *_Nullable imageSize;
/**
* Memory address, at which the image is mounted in the virtual address space of the process. Should
* be a string in hex representation prefixed with "0x".
*/
@property (nonatomic, copy) NSString *_Nullable imageAddress;
/**
* Preferred load address of the image in virtual memory, as declared in the headers of the image.
* When loading an image, the operating system may still choose to place it at a different address.
*/
@property (nonatomic, copy) NSString *_Nullable imageVmAddress;
/**
*
*/
@property (nonatomic, copy) NSString *_Nullable codeFile;
- (instancetype)init;
+ (instancetype)new NS_UNAVAILABLE;
@end
NS_ASSUME_NONNULL_END