37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (c) 2022 Sentry. All Rights Reserved.
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								#include "SentryEditorModule.h"
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								#include "SentrySettings.h"
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								#include "SentrySettingsCustomization.h"
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								#include "Modules/ModuleManager.h"
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								#include "PropertyEditorModule.h"
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								#define LOCTEXT_NAMESPACE "FSentryEditorModule"
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								const FName FSentryEditorModule::ModuleName = "SentryEditor";
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								void FSentryEditorModule::StartupModule()
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								{
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									// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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									FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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									PropertyModule.RegisterCustomClassLayout("SentrySettings", FOnGetDetailCustomizationInstance::CreateStatic(&FSentrySettingsCustomization::MakeInstance));
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									PropertyModule.NotifyCustomizationModuleChanged();
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								}
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								void FSentryEditorModule::ShutdownModule()
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								{
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									// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
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									// we call this function before unloading the module.
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								}
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								FSentryEditorModule& FSentryEditorModule::Get()
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								{
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									return FModuleManager::LoadModuleChecked<FSentryEditorModule>(ModuleName);
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								}
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								#undef LOCTEXT_NAMESPACE
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								IMPLEMENT_MODULE(FSentryEditorModule, SentryEditor)
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