54 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Tencent is pleased to support the open source community by making UnLua available.
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								// 
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								// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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								//
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								// Licensed under the MIT License (the "License"); 
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								// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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								//
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								// http://opensource.org/licenses/MIT
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								//
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								// Unless required by applicable law or agreed to in writing, 
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								// software distributed under the License is distributed on an "AS IS" BASIS, 
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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								// See the License for the specific language governing permissions and limitations under the License.
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								#pragma once
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								#include "CoreMinimal.h"
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								namespace UnLua
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								{
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								    namespace IntelliSense
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								    {
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								        UNLUAEDITOR_API FString Get(const UBlueprint* Blueprint);
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								        UNLUAEDITOR_API FString Get(const UField* Field);
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								        UNLUAEDITOR_API FString Get(const UEnum* Enum);
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								        UNLUAEDITOR_API FString Get(const UStruct* Struct);
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								        UNLUAEDITOR_API FString Get(const UScriptStruct* ScriptStruct);
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								        UNLUAEDITOR_API FString Get(const UClass* Class);
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								        UNLUAEDITOR_API FString Get(const UFunction* Function, FString ForceClassName = "");
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								        UNLUAEDITOR_API FString Get(const FProperty* Property);
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								        UNLUAEDITOR_API FString GetUE(const TArray<const UField*> AllTypes);
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								        UNLUAEDITOR_API FString GetTypeName(const UObject* Field);
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								        UNLUAEDITOR_API FString GetTypeName(const FProperty* Property);
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								        UNLUAEDITOR_API FString EscapeComments(const FString Comments, bool bSingleLine);
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								        UNLUAEDITOR_API FString EscapeSymbolName(const FString InName);
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								        UNLUAEDITOR_API bool IsValid(const UFunction* Function);
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								        UNLUAEDITOR_API bool IsValidFunctionName(const FString Name);
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								    }
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								}
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