35 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Tencent is pleased to support the open source community by making UnLua available.
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								// 
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								// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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								//
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								// Licensed under the MIT License (the "License"); 
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								// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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								//
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								// http://opensource.org/licenses/MIT
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								//
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								// Unless required by applicable law or agreed to in writing, 
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								// software distributed under the License is distributed on an "AS IS" BASIS, 
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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								// See the License for the specific language governing permissions and limitations under the License.
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								#include "UnLuaBase.h"
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								#include "AnimationBlueprintToolbar.h"
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								#include "IAnimationBlueprintEditorModule.h"
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								#include "AnimationBlueprintEditorModule.h"
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								#include "IPersonaToolkit.h"
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								#include "Animation/AnimBlueprint.h"
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								void FAnimationBlueprintToolbar::Initialize()
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								{
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								    FUnLuaEditorToolbar::Initialize();
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								    auto& AnimationBlueprintEditorModule = FModuleManager::LoadModuleChecked<FAnimationBlueprintEditorModule>("AnimationBlueprintEditor");
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								    auto& ToolbarExtenders = AnimationBlueprintEditorModule.GetAllAnimationBlueprintEditorToolbarExtenders();
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								    ToolbarExtenders.Add(IAnimationBlueprintEditorModule::FAnimationBlueprintEditorToolbarExtender::CreateLambda(
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								        [&](const TSharedRef<FUICommandList>, const TSharedRef<IAnimationBlueprintEditor> Editor)
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								        {
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								            const auto TargetObject = Editor->GetPersonaToolkit()->GetAnimBlueprint();
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								            return GetExtender(TargetObject);
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								        }));
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								}
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