59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								// Tencent is pleased to support the open source community by making UnLua available.
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								// 
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								// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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								//
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								// Licensed under the MIT License (the "License"); 
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								// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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								//
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								// http://opensource.org/licenses/MIT
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								//
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								// Unless required by applicable law or agreed to in writing, 
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								// software distributed under the License is distributed on an "AS IS" BASIS, 
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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								// See the License for the specific language governing permissions and limitations under the License.
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								using UnrealBuildTool;
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								using System.IO;
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								namespace UnrealBuildTool.Rules
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								{
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								    public class UnLuaDefaultParamCollector : ModuleRules
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								    {
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								        public UnLuaDefaultParamCollector(ReadOnlyTargetRules Target) : base(Target)
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								        {
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								#if UE_5_2_OR_LATER
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								        IWYUSupport = IWYUSupport.None;
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								#else
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								        bEnforceIWYU = false;
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								#endif
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								            PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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								            PublicIncludePaths.AddRange(
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								                new string[] {
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								                    "Programs/UnrealHeaderTool/Public",
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								                }
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								                );
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								            PrivateIncludePaths.AddRange(
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								                new string[] {
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								                    "UnLuaDefaultParamCollector/Private",
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								                    "UnLua/Private",
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								                }
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								                );
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								            PrivateDependencyModuleNames.AddRange(
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								                new string[]
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								                {
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								                    "Core",
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								                    "CoreUObject",
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								                }
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								                );
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								            PublicDefinitions.Add("HACK_HEADER_GENERATOR=1");
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								        }
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								    }
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								}
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