zworld-em/Plugins/sentry-unreal/Source/ThirdParty/Mac/include/Sentry/SentryStacktrace.h

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2025-05-11 22:07:21 +08:00
#import <Foundation/Foundation.h>
#if __has_include(<Sentry/Sentry.h>)
# import <Sentry/SentryDefines.h>
# import <Sentry/SentrySerializable.h>
#else
# import <SentryWithoutUIKit/SentryDefines.h>
# import <SentryWithoutUIKit/SentrySerializable.h>
#endif
NS_ASSUME_NONNULL_BEGIN
@class SentryFrame;
@interface SentryStacktrace : NSObject <SentrySerializable>
SENTRY_NO_INIT
/**
* Array of all SentryFrame in the stacktrace
*/
@property (nonatomic, strong) NSArray<SentryFrame *> *frames;
/**
* Registers of the thread for additional information used on the server
*/
@property (nonatomic, strong) NSDictionary<NSString *, NSString *> *registers;
/**
* Indicates that this stack trace is a snapshot triggered by an external signal.
*/
@property (nonatomic, copy, nullable) NSNumber *snapshot;
/**
* Initialize a SentryStacktrace with frames and registers
* @param frames NSArray
* @param registers NSArray
* @return SentryStacktrace
*/
- (instancetype)initWithFrames:(NSArray<SentryFrame *> *)frames
registers:(NSDictionary<NSString *, NSString *> *)registers;
/**
* This will be called internally, is used to remove duplicated frames for
* certain crashes.
*/
- (void)fixDuplicateFrames;
@end
NS_ASSUME_NONNULL_END