zworld-em/Plugins/sentry-unreal/Source/SentryEditor/Private/SentryEditorModule.cpp

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2025-05-11 22:07:21 +08:00
// Copyright (c) 2022 Sentry. All Rights Reserved.
#include "SentryEditorModule.h"
#include "SentrySettings.h"
#include "SentrySettingsCustomization.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#define LOCTEXT_NAMESPACE "FSentryEditorModule"
const FName FSentryEditorModule::ModuleName = "SentryEditor";
void FSentryEditorModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomClassLayout("SentrySettings", FOnGetDetailCustomizationInstance::CreateStatic(&FSentrySettingsCustomization::MakeInstance));
PropertyModule.NotifyCustomizationModuleChanged();
}
void FSentryEditorModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
FSentryEditorModule& FSentryEditorModule::Get()
{
return FModuleManager::LoadModuleChecked<FSentryEditorModule>(ModuleName);
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSentryEditorModule, SentryEditor)