zworld-em/Plugins/UnLuaExtensions/LuaSocket/Source/LuaSocket.Build.cs

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2025-05-11 22:07:21 +08:00
// Tencent is pleased to support the open source community by making UnLua available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the MIT License (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
using System;
using System.IO;
using UnrealBuildTool;
public class LuaSocket : ModuleRules
{
public LuaSocket(ReadOnlyTargetRules Target) : base(Target)
{
#if UE_5_2_OR_LATER
IWYUSupport = IWYUSupport.None;
#else
bEnforceIWYU = false;
#endif
bUseUnity = false;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bEnableUndefinedIdentifierWarnings = false;
PublicDependencyModuleNames.AddRange(
new[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
});
PrivateDependencyModuleNames.AddRange(new[]
{
"UnLua",
"Lua"
});
PrivateDefinitions.AddRange(
new[]
{
"EXTENSION_NAMESPACE_BEGIN=namespace UnLuaExtensions { namespace LuaSocket {",
"EXTENSION_NAMESPACE_END=}}",
"LUA_LIB"
}
);
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "src"));
}
}