35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
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// Tencent is pleased to support the open source community by making UnLua available.
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//
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// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
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//
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// Licensed under the MIT License (the "License");
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// you may not use this file except in compliance with the License. You may obtain a copy of the License at
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//
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// http://opensource.org/licenses/MIT
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and limitations under the License.
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#include "UnLuaBase.h"
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#include "AnimationBlueprintToolbar.h"
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#include "IAnimationBlueprintEditorModule.h"
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#include "AnimationBlueprintEditorModule.h"
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#include "IPersonaToolkit.h"
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#include "Animation/AnimBlueprint.h"
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void FAnimationBlueprintToolbar::Initialize()
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{
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FUnLuaEditorToolbar::Initialize();
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auto& AnimationBlueprintEditorModule = FModuleManager::LoadModuleChecked<FAnimationBlueprintEditorModule>("AnimationBlueprintEditor");
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auto& ToolbarExtenders = AnimationBlueprintEditorModule.GetAllAnimationBlueprintEditorToolbarExtenders();
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ToolbarExtenders.Add(IAnimationBlueprintEditorModule::FAnimationBlueprintEditorToolbarExtender::CreateLambda(
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[&](const TSharedRef<FUICommandList>, const TSharedRef<IAnimationBlueprintEditor> Editor)
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{
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const auto TargetObject = Editor->GetPersonaToolkit()->GetAnimBlueprint();
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return GetExtender(TargetObject);
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}));
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}
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