zworld-em/Plugins/UnLua/Source/UnLuaEditor/Private/Toolbars/AnimationBlueprintToolbar.cpp

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2025-05-11 22:07:21 +08:00
// Tencent is pleased to support the open source community by making UnLua available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the MIT License (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
#include "UnLuaBase.h"
#include "AnimationBlueprintToolbar.h"
#include "IAnimationBlueprintEditorModule.h"
#include "AnimationBlueprintEditorModule.h"
#include "IPersonaToolkit.h"
#include "Animation/AnimBlueprint.h"
void FAnimationBlueprintToolbar::Initialize()
{
FUnLuaEditorToolbar::Initialize();
auto& AnimationBlueprintEditorModule = FModuleManager::LoadModuleChecked<FAnimationBlueprintEditorModule>("AnimationBlueprintEditor");
auto& ToolbarExtenders = AnimationBlueprintEditorModule.GetAllAnimationBlueprintEditorToolbarExtenders();
ToolbarExtenders.Add(IAnimationBlueprintEditorModule::FAnimationBlueprintEditorToolbarExtender::CreateLambda(
[&](const TSharedRef<FUICommandList>, const TSharedRef<IAnimationBlueprintEditor> Editor)
{
const auto TargetObject = Editor->GetPersonaToolkit()->GetAnimBlueprint();
return GetExtender(TargetObject);
}));
}