zworld-em/Plugins/UnLua/Source/UnLuaDefaultParamCollector/UnLuaDefaultParamCollector.Build.cs

59 lines
1.7 KiB
C#
Raw Permalink Normal View History

2025-05-11 22:07:21 +08:00
// Tencent is pleased to support the open source community by making UnLua available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the MIT License (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class UnLuaDefaultParamCollector : ModuleRules
{
public UnLuaDefaultParamCollector(ReadOnlyTargetRules Target) : base(Target)
{
#if UE_5_2_OR_LATER
IWYUSupport = IWYUSupport.None;
#else
bEnforceIWYU = false;
#endif
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
"Programs/UnrealHeaderTool/Public",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"UnLuaDefaultParamCollector/Private",
"UnLua/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PublicDefinitions.Add("HACK_HEADER_GENERATOR=1");
}
}
}