zworld-demo/plugin/math/vec3/operations.go
2023-12-22 22:04:27 +08:00

86 lines
1.5 KiB
Go

package vec3
import (
"zworld/plugin/math"
"zworld/plugin/math/random"
"zworld/plugin/math/vec2"
)
// New returns a Vec3 from its components
func New(x, y, z float32) T {
return T{x, y, z}
}
func New1(v float32) T {
return T{v, v, v}
}
// NewI returns a Vec3 from integer components
func NewI(x, y, z int) T {
return T{float32(x), float32(y), float32(z)}
}
func NewI1(v int) T {
return T{float32(v), float32(v), float32(v)}
}
func FromSlice(v []float32) T {
if len(v) < 3 {
panic("slice must have at least 3 components")
}
return T{v[0], v[1], v[2]}
}
// Extend a vec2 to a vec3 by adding a Z component
func Extend(v vec2.T, z float32) T {
return T{v.X, v.Y, z}
}
// Dot returns the dot product of two vectors.
func Dot(a, b T) float32 {
return a.X*b.X + a.Y*b.Y + a.Z*b.Z
}
// Cross returns the cross product of two vectors.
func Cross(a, b T) T {
return T{
a.Y*b.Z - a.Z*b.Y,
a.Z*b.X - a.X*b.Z,
a.X*b.Y - a.Y*b.X,
}
}
// Distance returns the euclidian distance between two points.
func Distance(a, b T) float32 {
return a.Sub(b).Length()
}
func Mid(a, b T) T {
return a.Add(b).Scaled(0.5)
}
// Random vector, not normalized.
func Random(min, max T) T {
return T{
random.Range(min.X, max.X),
random.Range(min.Y, max.Y),
random.Range(min.Z, max.Z),
}
}
func Min(a, b T) T {
return T{
X: math.Min(a.X, b.X),
Y: math.Min(a.Y, b.Y),
Z: math.Min(a.Z, b.Z),
}
}
func Max(a, b T) T {
return T{
X: math.Max(a.X, b.X),
Y: math.Max(a.Y, b.Y),
Z: math.Max(a.Z, b.Z),
}
}