21 lines
742 B
Go
21 lines
742 B
Go
// Based on code from github.com/go-gl/mathgl:
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// Copyright 2014 The go-gl Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package mat4
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import (
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"zworld/plugin/math/vec3"
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)
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// Translate returns a homogeneous (4x4 for 3D-space) Translation matrix that moves a point by Tx units in the x-direction, Ty units in the y-direction,
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// and Tz units in the z-direction
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func Translate(translation vec3.T) T {
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return T{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, translation.X, translation.Y, translation.Z, 1}
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}
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// Scale creates a homogeneous 3D scaling matrix
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func Scale(scale vec3.T) T {
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return T{scale.X, 0, 0, 0, 0, scale.Y, 0, 0, 0, 0, scale.Z, 0, 0, 0, 0, 1}
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}
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