135 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package vec2
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import (
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	"fmt"
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	"zworld/plugin/math"
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)
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var (
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	// Zero is the zero vector
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	Zero = T{0, 0}
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	// One is the one vector
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	One = T{1, 1}
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	// UnitX is the unit vector in the X direction
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	UnitX = T{1, 0}
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	// UnitY is the unit vector in the Y direction
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	UnitY = T{0, 1}
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	InfPos = T{math.InfPos, math.InfPos}
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	InfNeg = T{math.InfNeg, math.InfNeg}
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)
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// T holds a 2-component vector of 32-bit floats
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type T struct {
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	X, Y float32
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}
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// Slice converts the vector into a 2-element slice of float32
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func (v T) Slice() [2]float32 {
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	return [2]float32{v.X, v.Y}
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}
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// Length returns the length of the vector.
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// See also LengthSqr and Normalize.
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func (v T) Length() float32 {
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	return math.Sqrt(v.LengthSqr())
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}
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// LengthSqr returns the squared length of the vector.
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// See also Length and Normalize.
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func (v T) LengthSqr() float32 {
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	return v.X*v.X + v.Y*v.Y
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}
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// Abs sets every component of the vector to its absolute value.
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func (v T) Abs() T {
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	return T{math.Abs(v.X), math.Abs(v.Y)}
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}
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// Normalize normalizes the vector to unit length.
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func (v *T) Normalize() {
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	sl := v.LengthSqr()
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	if sl == 0 || sl == 1 {
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		return
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	}
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	s := 1 / math.Sqrt(sl)
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	v.X *= s
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	v.Y *= s
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}
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// Normalized returns a unit length normalized copy of the vector.
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func (v T) Normalized() T {
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	v.Normalize()
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	return v
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}
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// Scaled returns a scaled copy of the vector.
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func (v T) Scaled(f float32) T {
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	return T{v.X * f, v.Y * f}
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}
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// Scale the vector by a constant (in-place)
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func (v *T) Scale(f float32) {
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	v.X *= f
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	v.Y *= f
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}
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// Swap returns a new vector with components swapped.
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func (v T) Swap() T {
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	return T{v.Y, v.X}
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}
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// Invert components in place
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func (v *T) Invert() {
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	v.X = -v.X
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	v.Y = -v.Y
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}
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// Inverted returns a new vector with inverted components
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func (v T) Inverted() T {
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	return T{-v.X, -v.Y}
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}
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// Add each element of the vector with the corresponding element of another vector
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func (v T) Add(v2 T) T {
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	return T{v.X + v2.X, v.Y + v2.Y}
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}
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// Sub subtracts each element of the vector with the corresponding element of another vector
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func (v T) Sub(v2 T) T {
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	return T{v.X - v2.X, v.Y - v2.Y}
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}
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// Mul multiplies each element of the vector with the corresponding element of another vector
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func (v T) Mul(v2 T) T {
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	return T{v.X * v2.X, v.Y * v2.Y}
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}
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// Div divides each element of the vector with the corresponding element of another vector
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func (v T) Div(v2 T) T {
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	return T{v.X / v2.X, v.Y / v2.Y}
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}
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func (v T) ApproxEqual(v2 T) bool {
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	epsilon := float32(0.0001)
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	return Distance(v, v2) < epsilon
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}
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func (v T) String() string {
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	return fmt.Sprintf("%.3f,%.3f", v.X, v.Y)
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}
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// Floor each components of the vector
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func (v T) Floor() T {
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	return T{math.Floor(v.X), math.Floor(v.Y)}
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}
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// Ceil each component of the vector
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func (v T) Ceil() T {
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	return T{math.Ceil(v.X), math.Ceil(v.Y)}
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}
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