package shape import "zworld/plugin/math/vec3" type Sphere struct { Center vec3.T Radius float32 } func (s *Sphere) IntersectsSphere(other *Sphere) bool { sepAxis := s.Center.Sub(other.Center) radiiSum := s.Radius + other.Radius intersects := sepAxis.LengthSqr() < (radiiSum * radiiSum) return intersects }