// Based on code from github.com/go-gl/mathgl: // Copyright 2014 The go-gl Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package mat4 import ( "zworld/plugin/math/vec3" ) // Translate returns a homogeneous (4x4 for 3D-space) Translation matrix that moves a point by Tx units in the x-direction, Ty units in the y-direction, // and Tz units in the z-direction func Translate(translation vec3.T) T { return T{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, translation.X, translation.Y, translation.Z, 1} } // Scale creates a homogeneous 3D scaling matrix func Scale(scale vec3.T) T { return T{scale.X, 0, 0, 0, 0, scale.Y, 0, 0, 0, 0, scale.Z, 0, 0, 0, 0, 1} }