package main import ( "zworld/engine" "zworld/engine/core/zlog" "zworld/engine/rule" "zworld/plugin/objloader" ) func main() { w := engine.NewWorld(nil, engine.FTimeRuleOption(&rule.FTimeRule{}), engine.FActorRuleOption(&rule.FActorRule{})) for i := 1; i < 100; i++ { w.Tick() } err, mesh := objloader.LoadObj("asset/model/sphere.obj") zlog.Infof("err", err, len(mesh.Positions)) }