draw traingler
This commit is contained in:
parent
a2e3ae5c55
commit
3582c27128
BIN
asset/shaders/frag.spv
Normal file
BIN
asset/shaders/frag.spv
Normal file
Binary file not shown.
9
asset/shaders/shader.frag
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9
asset/shaders/shader.frag
Normal file
@ -0,0 +1,9 @@
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#version 450
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layout(location=0) in vec3 fragColor;
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layout(location=0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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20
asset/shaders/shader.vert
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20
asset/shaders/shader.vert
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@ -0,0 +1,20 @@
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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BIN
asset/shaders/vert.spv
Normal file
BIN
asset/shaders/vert.spv
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Binary file not shown.
19
cmd/main.go
19
cmd/main.go
@ -1,6 +1,7 @@
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package main
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import (
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"github.com/veandco/go-sdl2/sdl"
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"zworld/engine"
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"zworld/engine/core/zlog"
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"zworld/engine/render/vulkan/instance"
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@ -26,7 +27,25 @@ func main() {
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err = vulkan.Init()
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if err != nil {
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zlog.Infof("err", err)
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return
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}
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appLoop:
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for true {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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break appLoop
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}
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}
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err := vulkan.DrawFrame()
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if err != nil {
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zlog.Infof("err", err)
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break appLoop
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}
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}
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_, err = vulkan.WaitIdle()
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zlog.Infof("err", err)
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for i := 1; i < 100; i++ {
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w.Tick()
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}
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@ -16,7 +16,9 @@ type T interface {
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EnumeratePhysicalDevices() []core1_0.PhysicalDevice
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Destroy()
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Init() error
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DrawFrame() error
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Ptr() core1_0.Instance
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WaitIdle() (common.VkResult, error)
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}
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type FLoaderCreate func() *core.VulkanLoader
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type FInstance struct {
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@ -38,6 +40,19 @@ type FInstance struct {
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swapchainExtent core1_0.Extent2D
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swapchainImageViews []core1_0.ImageView
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swapchainFramebuffers []core1_0.Framebuffer
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renderPass core1_0.RenderPass
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pipelineLayout core1_0.PipelineLayout
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graphicsPipeline core1_0.Pipeline
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commandPool core1_0.CommandPool
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commandBuffers []core1_0.CommandBuffer
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imageAvailableSemaphore []core1_0.Semaphore
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renderFinishedSemaphore []core1_0.Semaphore
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inFlightFence []core1_0.Fence
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imagesInFlight []core1_0.Fence
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currentFrame int
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}
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func New(appName string, win *window.FSDLWindow, LoaderCreate FLoaderCreate) T {
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@ -84,3 +99,57 @@ func (e *FInstance) EnumeratePhysicalDevices() []core1_0.PhysicalDevice {
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}
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return r
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}
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func (e *FInstance) WaitIdle() (common.VkResult, error) {
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return e.device.WaitIdle()
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}
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func (e *FInstance) DrawFrame() error {
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fences := []core1_0.Fence{e.inFlightFence[e.currentFrame]}
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_, err := e.device.WaitForFences(true, common.NoTimeout, fences)
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if err != nil {
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return err
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}
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imageIndex, _, err := e.swapchain.AcquireNextImage(common.NoTimeout, e.imageAvailableSemaphore[e.currentFrame], nil)
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if err != nil {
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return err
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}
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if e.imagesInFlight[imageIndex] != nil {
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_, err := e.device.WaitForFences(true, common.NoTimeout, []core1_0.Fence{e.imagesInFlight[imageIndex]})
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if err != nil {
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return err
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}
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}
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e.imagesInFlight[imageIndex] = e.inFlightFence[e.currentFrame]
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_, err = e.device.ResetFences(fences)
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if err != nil {
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return err
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}
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_, err = e.graphicsQueue.Submit(e.inFlightFence[e.currentFrame], []core1_0.SubmitInfo{
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{
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WaitSemaphores: []core1_0.Semaphore{e.imageAvailableSemaphore[e.currentFrame]},
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WaitDstStageMask: []core1_0.PipelineStageFlags{core1_0.PipelineStageColorAttachmentOutput},
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CommandBuffers: []core1_0.CommandBuffer{e.commandBuffers[imageIndex]},
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SignalSemaphores: []core1_0.Semaphore{e.renderFinishedSemaphore[e.currentFrame]},
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},
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})
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if err != nil {
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return err
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}
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_, err = e.swapchainExtension.QueuePresent(e.presentQueue, khr_swapchain.PresentInfo{
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WaitSemaphores: []core1_0.Semaphore{e.renderFinishedSemaphore[e.currentFrame]},
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Swapchains: []khr_swapchain.Swapchain{e.swapchain},
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ImageIndices: []int{imageIndex},
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})
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if err != nil {
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return err
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}
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e.currentFrame = (e.currentFrame + 1) % MaxFramesInFlight
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return nil
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}
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@ -7,6 +7,7 @@ import (
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"github.com/vkngwrapper/extensions/v2/khr_surface"
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"github.com/vkngwrapper/extensions/v2/khr_swapchain"
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vkng_sdl2 "github.com/vkngwrapper/integrations/sdl2/v2"
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"os"
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)
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func (e *FInstance) createSurface() error {
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@ -178,6 +179,299 @@ func (e *FInstance) createSwapchain() error {
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return nil
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}
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func (e *FInstance) createRenderPass() error {
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renderPass, _, err := e.device.CreateRenderPass(nil, core1_0.RenderPassCreateInfo{
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Attachments: []core1_0.AttachmentDescription{
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{
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Format: e.swapchainImageFormat,
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Samples: core1_0.Samples1,
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LoadOp: core1_0.AttachmentLoadOpClear,
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StoreOp: core1_0.AttachmentStoreOpStore,
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StencilLoadOp: core1_0.AttachmentLoadOpDontCare,
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StencilStoreOp: core1_0.AttachmentStoreOpDontCare,
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InitialLayout: core1_0.ImageLayoutUndefined,
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FinalLayout: khr_swapchain.ImageLayoutPresentSrc,
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},
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},
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Subpasses: []core1_0.SubpassDescription{
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{
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PipelineBindPoint: core1_0.PipelineBindPointGraphics,
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ColorAttachments: []core1_0.AttachmentReference{
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{
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Attachment: 0,
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Layout: core1_0.ImageLayoutColorAttachmentOptimal,
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},
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},
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},
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},
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SubpassDependencies: []core1_0.SubpassDependency{
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{
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SrcSubpass: core1_0.SubpassExternal,
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DstSubpass: 0,
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SrcStageMask: core1_0.PipelineStageColorAttachmentOutput,
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SrcAccessMask: 0,
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DstStageMask: core1_0.PipelineStageColorAttachmentOutput,
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DstAccessMask: core1_0.AccessColorAttachmentWrite,
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},
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},
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})
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if err != nil {
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return err
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}
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e.renderPass = renderPass
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return nil
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}
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func (e *FInstance) createGraphicsPipeline() error {
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// Load vertex shader
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vertShaderBytes, err := os.ReadFile("asset/shaders/vert.spv")
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if err != nil {
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return err
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}
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vertShader, _, err := e.device.CreateShaderModule(nil, core1_0.ShaderModuleCreateInfo{
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Code: bytesToBytecode(vertShaderBytes),
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})
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if err != nil {
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return err
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}
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defer vertShader.Destroy(nil)
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// Load fragment shader
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fragShaderBytes, err := os.ReadFile("asset/shaders/frag.spv")
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if err != nil {
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return err
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}
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fragShader, _, err := e.device.CreateShaderModule(nil, core1_0.ShaderModuleCreateInfo{
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Code: bytesToBytecode(fragShaderBytes),
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})
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if err != nil {
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return err
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}
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defer fragShader.Destroy(nil)
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vertexInput := &core1_0.PipelineVertexInputStateCreateInfo{}
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inputAssembly := &core1_0.PipelineInputAssemblyStateCreateInfo{
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Topology: core1_0.PrimitiveTopologyTriangleList,
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PrimitiveRestartEnable: false,
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}
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vertStage := core1_0.PipelineShaderStageCreateInfo{
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Stage: core1_0.StageVertex,
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Module: vertShader,
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Name: "main",
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}
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fragStage := core1_0.PipelineShaderStageCreateInfo{
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Stage: core1_0.StageFragment,
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Module: fragShader,
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Name: "main",
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}
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viewport := &core1_0.PipelineViewportStateCreateInfo{
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Viewports: []core1_0.Viewport{
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{
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X: 0,
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Y: 0,
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Width: float32(e.swapchainExtent.Width),
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Height: float32(e.swapchainExtent.Height),
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MinDepth: 0,
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MaxDepth: 1,
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},
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},
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Scissors: []core1_0.Rect2D{
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{
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Offset: core1_0.Offset2D{X: 0, Y: 0},
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Extent: e.swapchainExtent,
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},
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},
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}
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rasterization := &core1_0.PipelineRasterizationStateCreateInfo{
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DepthClampEnable: false,
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RasterizerDiscardEnable: false,
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PolygonMode: core1_0.PolygonModeFill,
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CullMode: core1_0.CullModeBack,
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FrontFace: core1_0.FrontFaceClockwise,
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DepthBiasEnable: false,
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LineWidth: 1.0,
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}
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multisample := &core1_0.PipelineMultisampleStateCreateInfo{
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SampleShadingEnable: false,
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RasterizationSamples: core1_0.Samples1,
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MinSampleShading: 1.0,
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}
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colorBlend := &core1_0.PipelineColorBlendStateCreateInfo{
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LogicOpEnabled: false,
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LogicOp: core1_0.LogicOpCopy,
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BlendConstants: [4]float32{0, 0, 0, 0},
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Attachments: []core1_0.PipelineColorBlendAttachmentState{
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{
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BlendEnabled: false,
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ColorWriteMask: core1_0.ColorComponentRed | core1_0.ColorComponentGreen | core1_0.ColorComponentBlue | core1_0.ColorComponentAlpha,
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},
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},
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}
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e.pipelineLayout, _, err = e.device.CreatePipelineLayout(nil, core1_0.PipelineLayoutCreateInfo{})
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if err != nil {
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return err
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}
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pipelines, _, err := e.device.CreateGraphicsPipelines(nil, nil, []core1_0.GraphicsPipelineCreateInfo{
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{
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Stages: []core1_0.PipelineShaderStageCreateInfo{
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vertStage,
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fragStage,
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},
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VertexInputState: vertexInput,
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InputAssemblyState: inputAssembly,
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ViewportState: viewport,
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RasterizationState: rasterization,
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MultisampleState: multisample,
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ColorBlendState: colorBlend,
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Layout: e.pipelineLayout,
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RenderPass: e.renderPass,
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Subpass: 0,
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BasePipelineIndex: -1,
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},
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})
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if err != nil {
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return err
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}
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e.graphicsPipeline = pipelines[0]
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return nil
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}
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func (e *FInstance) createFramebuffers() error {
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for _, imageView := range e.swapchainImageViews {
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framebuffer, _, err := e.device.CreateFramebuffer(nil, core1_0.FramebufferCreateInfo{
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RenderPass: e.renderPass,
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Layers: 1,
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Attachments: []core1_0.ImageView{
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imageView,
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},
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Width: e.swapchainExtent.Width,
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Height: e.swapchainExtent.Height,
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})
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if err != nil {
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return err
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}
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e.swapchainFramebuffers = append(e.swapchainFramebuffers, framebuffer)
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}
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return nil
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}
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|
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func (e *FInstance) createCommandPool() error {
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indices, err := help.findQueueFamilies(e.physicalDevice)
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if err != nil {
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return err
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}
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pool, _, err := e.device.CreateCommandPool(nil, core1_0.CommandPoolCreateInfo{
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QueueFamilyIndex: *indices.GraphicsFamily,
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})
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|
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if err != nil {
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return err
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}
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e.commandPool = pool
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|
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return nil
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}
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|
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func (e *FInstance) createCommandBuffers() error {
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buffers, _, err := e.device.AllocateCommandBuffers(core1_0.CommandBufferAllocateInfo{
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CommandPool: e.commandPool,
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Level: core1_0.CommandBufferLevelPrimary,
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CommandBufferCount: len(e.swapchainImages),
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})
|
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if err != nil {
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return err
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}
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e.commandBuffers = buffers
|
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|
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for bufferIdx, buffer := range buffers {
|
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_, err = buffer.Begin(core1_0.CommandBufferBeginInfo{})
|
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if err != nil {
|
||||
return err
|
||||
}
|
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|
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err = buffer.CmdBeginRenderPass(core1_0.SubpassContentsInline,
|
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core1_0.RenderPassBeginInfo{
|
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RenderPass: e.renderPass,
|
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Framebuffer: e.swapchainFramebuffers[bufferIdx],
|
||||
RenderArea: core1_0.Rect2D{
|
||||
Offset: core1_0.Offset2D{X: 0, Y: 0},
|
||||
Extent: e.swapchainExtent,
|
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},
|
||||
ClearValues: []core1_0.ClearValue{
|
||||
core1_0.ClearValueFloat{0, 0, 0, 1},
|
||||
},
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
buffer.CmdBindPipeline(core1_0.PipelineBindPointGraphics, e.graphicsPipeline)
|
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buffer.CmdDraw(3, 1, 0, 0)
|
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buffer.CmdEndRenderPass()
|
||||
|
||||
_, err = buffer.End()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
func (e *FInstance) createSyncObjects() error {
|
||||
for i := 0; i < MaxFramesInFlight; i++ {
|
||||
semaphore, _, err := e.device.CreateSemaphore(nil, core1_0.SemaphoreCreateInfo{})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
e.imageAvailableSemaphore = append(e.imageAvailableSemaphore, semaphore)
|
||||
|
||||
semaphore, _, err = e.device.CreateSemaphore(nil, core1_0.SemaphoreCreateInfo{})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
e.renderFinishedSemaphore = append(e.renderFinishedSemaphore, semaphore)
|
||||
|
||||
fence, _, err := e.device.CreateFence(nil, core1_0.FenceCreateInfo{
|
||||
Flags: core1_0.FenceCreateSignaled,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
e.inFlightFence = append(e.inFlightFence, fence)
|
||||
}
|
||||
|
||||
for i := 0; i < len(e.swapchainImages); i++ {
|
||||
e.imagesInFlight = append(e.imagesInFlight, nil)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
func (e *FInstance) Init() error {
|
||||
help.vulkan = e
|
||||
err := e.createSurface()
|
||||
@ -196,5 +490,25 @@ func (e *FInstance) Init() error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
err = e.createRenderPass()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = e.createGraphicsPipeline()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = e.createFramebuffers()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = e.createCommandPool()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = e.createCommandBuffers()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return e.createSyncObjects()
|
||||
}
|
||||
|
||||
@ -1,8 +1,23 @@
|
||||
package instance
|
||||
|
||||
const enableValidationLayers = true
|
||||
const MaxFramesInFlight = 2
|
||||
|
||||
var (
|
||||
help FVulkanHelp
|
||||
engineName = "goworld"
|
||||
)
|
||||
|
||||
func bytesToBytecode(b []byte) []uint32 {
|
||||
byteCode := make([]uint32, len(b)/4)
|
||||
for i := 0; i < len(byteCode); i++ {
|
||||
byteIndex := i * 4
|
||||
byteCode[i] = 0
|
||||
byteCode[i] |= uint32(b[byteIndex])
|
||||
byteCode[i] |= uint32(b[byteIndex+1]) << 8
|
||||
byteCode[i] |= uint32(b[byteIndex+2]) << 16
|
||||
byteCode[i] |= uint32(b[byteIndex+3]) << 24
|
||||
}
|
||||
|
||||
return byteCode
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user