zworld-demo/plugin/math/vec4/operations.go

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2023-12-22 22:04:27 +08:00
package vec4
import (
"zworld/plugin/math"
"zworld/plugin/math/random"
"zworld/plugin/math/vec2"
"zworld/plugin/math/vec3"
)
// New returns a new vec4 from its components
func New(x, y, z, w float32) T {
return T{x, y, z, w}
}
// Extend a vec3 to a vec4 by adding a W component
func Extend(v vec3.T, w float32) T {
return T{v.X, v.Y, v.Z, w}
}
// Extend2 a vec2 to a vec4 by adding the Z and W components
func Extend2(v vec2.T, z, w float32) T {
return T{v.X, v.Y, z, w}
}
// Dot returns the dot product of two vectors.
func Dot(a, b T) float32 {
return a.X*b.X + a.Y*b.Y + a.Z*b.Z + a.W*b.W
}
// Random vector, not normalized.
func Random(min, max T) T {
return T{
random.Range(min.X, max.X),
random.Range(min.Y, max.Y),
random.Range(min.Z, max.Z),
random.Range(min.W, max.W),
}
}
func Min(a, b T) T {
return T{
X: math.Min(a.X, b.X),
Y: math.Min(a.Y, b.Y),
Z: math.Min(a.Z, b.Z),
W: math.Min(a.W, b.W),
}
}
func Max(a, b T) T {
return T{
X: math.Max(a.X, b.X),
Y: math.Max(a.Y, b.Y),
Z: math.Max(a.Z, b.Z),
W: math.Max(a.W, b.W),
}
}