135 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			135 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| 
								 | 
							
								package vec2
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								import (
							 | 
						||
| 
								 | 
							
									"fmt"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									"zworld/plugin/math"
							 | 
						||
| 
								 | 
							
								)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								var (
							 | 
						||
| 
								 | 
							
									// Zero is the zero vector
							 | 
						||
| 
								 | 
							
									Zero = T{0, 0}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// One is the one vector
							 | 
						||
| 
								 | 
							
									One = T{1, 1}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// UnitX is the unit vector in the X direction
							 | 
						||
| 
								 | 
							
									UnitX = T{1, 0}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// UnitY is the unit vector in the Y direction
							 | 
						||
| 
								 | 
							
									UnitY = T{0, 1}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									InfPos = T{math.InfPos, math.InfPos}
							 | 
						||
| 
								 | 
							
									InfNeg = T{math.InfNeg, math.InfNeg}
							 | 
						||
| 
								 | 
							
								)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// T holds a 2-component vector of 32-bit floats
							 | 
						||
| 
								 | 
							
								type T struct {
							 | 
						||
| 
								 | 
							
									X, Y float32
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Slice converts the vector into a 2-element slice of float32
							 | 
						||
| 
								 | 
							
								func (v T) Slice() [2]float32 {
							 | 
						||
| 
								 | 
							
									return [2]float32{v.X, v.Y}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Length returns the length of the vector.
							 | 
						||
| 
								 | 
							
								// See also LengthSqr and Normalize.
							 | 
						||
| 
								 | 
							
								func (v T) Length() float32 {
							 | 
						||
| 
								 | 
							
									return math.Sqrt(v.LengthSqr())
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// LengthSqr returns the squared length of the vector.
							 | 
						||
| 
								 | 
							
								// See also Length and Normalize.
							 | 
						||
| 
								 | 
							
								func (v T) LengthSqr() float32 {
							 | 
						||
| 
								 | 
							
									return v.X*v.X + v.Y*v.Y
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Abs sets every component of the vector to its absolute value.
							 | 
						||
| 
								 | 
							
								func (v T) Abs() T {
							 | 
						||
| 
								 | 
							
									return T{math.Abs(v.X), math.Abs(v.Y)}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Normalize normalizes the vector to unit length.
							 | 
						||
| 
								 | 
							
								func (v *T) Normalize() {
							 | 
						||
| 
								 | 
							
									sl := v.LengthSqr()
							 | 
						||
| 
								 | 
							
									if sl == 0 || sl == 1 {
							 | 
						||
| 
								 | 
							
										return
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									s := 1 / math.Sqrt(sl)
							 | 
						||
| 
								 | 
							
									v.X *= s
							 | 
						||
| 
								 | 
							
									v.Y *= s
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Normalized returns a unit length normalized copy of the vector.
							 | 
						||
| 
								 | 
							
								func (v T) Normalized() T {
							 | 
						||
| 
								 | 
							
									v.Normalize()
							 | 
						||
| 
								 | 
							
									return v
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Scaled returns a scaled copy of the vector.
							 | 
						||
| 
								 | 
							
								func (v T) Scaled(f float32) T {
							 | 
						||
| 
								 | 
							
									return T{v.X * f, v.Y * f}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Scale the vector by a constant (in-place)
							 | 
						||
| 
								 | 
							
								func (v *T) Scale(f float32) {
							 | 
						||
| 
								 | 
							
									v.X *= f
							 | 
						||
| 
								 | 
							
									v.Y *= f
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Swap returns a new vector with components swapped.
							 | 
						||
| 
								 | 
							
								func (v T) Swap() T {
							 | 
						||
| 
								 | 
							
									return T{v.Y, v.X}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Invert components in place
							 | 
						||
| 
								 | 
							
								func (v *T) Invert() {
							 | 
						||
| 
								 | 
							
									v.X = -v.X
							 | 
						||
| 
								 | 
							
									v.Y = -v.Y
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Inverted returns a new vector with inverted components
							 | 
						||
| 
								 | 
							
								func (v T) Inverted() T {
							 | 
						||
| 
								 | 
							
									return T{-v.X, -v.Y}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Add each element of the vector with the corresponding element of another vector
							 | 
						||
| 
								 | 
							
								func (v T) Add(v2 T) T {
							 | 
						||
| 
								 | 
							
									return T{v.X + v2.X, v.Y + v2.Y}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Sub subtracts each element of the vector with the corresponding element of another vector
							 | 
						||
| 
								 | 
							
								func (v T) Sub(v2 T) T {
							 | 
						||
| 
								 | 
							
									return T{v.X - v2.X, v.Y - v2.Y}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Mul multiplies each element of the vector with the corresponding element of another vector
							 | 
						||
| 
								 | 
							
								func (v T) Mul(v2 T) T {
							 | 
						||
| 
								 | 
							
									return T{v.X * v2.X, v.Y * v2.Y}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Div divides each element of the vector with the corresponding element of another vector
							 | 
						||
| 
								 | 
							
								func (v T) Div(v2 T) T {
							 | 
						||
| 
								 | 
							
									return T{v.X / v2.X, v.Y / v2.Y}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								func (v T) ApproxEqual(v2 T) bool {
							 | 
						||
| 
								 | 
							
									epsilon := float32(0.0001)
							 | 
						||
| 
								 | 
							
									return Distance(v, v2) < epsilon
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								func (v T) String() string {
							 | 
						||
| 
								 | 
							
									return fmt.Sprintf("%.3f,%.3f", v.X, v.Y)
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Floor each components of the vector
							 | 
						||
| 
								 | 
							
								func (v T) Floor() T {
							 | 
						||
| 
								 | 
							
									return T{math.Floor(v.X), math.Floor(v.Y)}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Ceil each component of the vector
							 | 
						||
| 
								 | 
							
								func (v T) Ceil() T {
							 | 
						||
| 
								 | 
							
									return T{math.Ceil(v.X), math.Ceil(v.Y)}
							 | 
						||
| 
								 | 
							
								}
							 |