// Based on code from github.com/go-gl/mathgl:
// Copyright 2014 The go-gl Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package mat4

import (
	"zworld/plugin/math/vec3"
)

// Translate returns a homogeneous (4x4 for 3D-space) Translation matrix that moves a point by Tx units in the x-direction, Ty units in the y-direction,
// and Tz units in the z-direction
func Translate(translation vec3.T) T {
	return T{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, translation.X, translation.Y, translation.Z, 1}
}

// Scale creates a homogeneous 3D scaling matrix
func Scale(scale vec3.T) T {
	return T{scale.X, 0, 0, 0, 0, scale.Y, 0, 0, 0, 0, scale.Z, 0, 0, 0, 0, 1}
}
