13 lines
		
	
	
		
			248 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			248 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
 | 
						|
 | 
						|
layout(location=0) in vec3 fragColor;
 | 
						|
layout(location=1) in vec2 fragTexCoord;
 | 
						|
 | 
						|
layout(location=0) out vec4 outColor;
 | 
						|
 | 
						|
layout(binding=1) uniform sampler2D texSampler;
 | 
						|
 | 
						|
void main() {
 | 
						|
    outColor = texture(texSampler, fragTexCoord);
 | 
						|
}
 |