10 lines
		
	
	
		
			145 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			145 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location=0) in vec3 fragColor;
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layout(location=0) out vec4 outColor;
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void main() {
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    outColor = vec4(fragColor, 1.0);
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}
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