21 lines
		
	
	
		
			369 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			369 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
 | 
						|
 | 
						|
layout(location = 0) out vec3 fragColor;
 | 
						|
 | 
						|
vec2 positions[3] = vec2[](
 | 
						|
    vec2(0.0, -0.5),
 | 
						|
    vec2(0.5, 0.5),
 | 
						|
    vec2(-0.5, 0.5)
 | 
						|
);
 | 
						|
 | 
						|
vec3 colors[3] = vec3[](
 | 
						|
    vec3(1.0, 0.0, 0.0),
 | 
						|
    vec3(0.0, 1.0, 0.0),
 | 
						|
    vec3(0.0, 0.0, 1.0)
 | 
						|
);
 | 
						|
 | 
						|
void main() {
 | 
						|
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
 | 
						|
    fragColor = colors[gl_VertexIndex];
 | 
						|
}
 |