zvulkan/zvulkan-go/steps/23_texture_image/shaders/shader.frag
2023-09-17 21:01:13 +08:00

10 lines
145 B
GLSL

#version 450
layout(location=0) in vec3 fragColor;
layout(location=0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}