zvulkan/zvulkan-go/steps/13_framebuffers/shaders/shader.frag

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2023-09-17 21:01:13 +08:00
#version 450
layout(location=0) in vec3 fragColor;
layout(location=0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}