13 lines
		
	
	
		
			248 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			248 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 450
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								layout(location=0) in vec3 fragColor;
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								layout(location=1) in vec2 fragTexCoord;
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								layout(location=0) out vec4 outColor;
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								layout(binding=1) uniform sampler2D texSampler;
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								void main() {
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								    outColor = texture(texSampler, fragTexCoord);
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								}
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