zvulkan/zvulkan-go/steps/29_multisampling/shaders/shader.frag

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2023-09-17 21:01:13 +08:00
#version 450
layout(location=0) in vec3 fragColor;
layout(location=1) in vec2 fragTexCoord;
layout(location=0) out vec4 outColor;
layout(binding=1) uniform sampler2D texSampler;
void main() {
outColor = texture(texSampler, fragTexCoord);
}