add_rules("mode.debug", "mode.release") set_arch("x64") set_languages("cxx20") set_project("zengine") set_toolchains("clang") set_runtimes("MD","c++_shared") add_requires("spdlog") includes("engine/xmake.lua") includes("game/*/xmake.lua") --xmake project -k vsxmake2022 -m "debug;release"