zengine/engine/assets/shader/simple.vert
2024-10-22 21:52:43 +08:00

12 lines
264 B
GLSL

#version 450
layout (location = 0) in vec3 iPos;
layout (location = 1) in vec2 iTex;
layout (location = 0) out vec4 vColor;
void main()
{
gl_Position = vec4(iPos.x, iPos.y, iTex.x, 1.0);
vColor = vec4(gl_Position.x, gl_Position.y, gl_Position.z, 1.0);
}