14 lines
		
	
	
		
			291 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			291 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout (location = 0) in vec3 iPos;
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layout(set = 0, binding = 0) uniform ColorData {
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    vec4 uColor; // 从 uniform buffer 获取颜色
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};
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layout (location = 0) out vec4 vColor;
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void main()
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{
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    gl_Position = vec4(iPos, 1.0);
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    vColor = uColor; // 使用 uniform 颜色
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}
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