zengine/engine/modules/render/vulkan/include/vkn/vulkan_api.h
2024-09-15 11:31:27 +08:00

46 lines
1019 B
C++

#pragma once
#include "type.h"
#include "asset/res/guid.h"
#include "render/renderapi.h"
#include "backend.h"
namespace vkn {
class Backend;
class VulkanWindow;
struct MeshVAO;
struct RenderPassKey;
using api::Guid;
using api::Mesh;
using api::Shader;
struct VulkanContext : public api::RenderContext {
VkSemaphore surfaceSemaphore;
};
class VULKAN_API VulkanAPI : public api::RenderAPI {
private:
VulkanWindow& window;
Backend backend;
table<Guid, MeshVAO> MeshTable;
table<RenderPassKey, VkRenderPass> RenderPassCache;
public:
VulkanAPI();
void Init() override;
void Shutdown() override;
void SetStaticMesh(Mesh& mesh)override;
void DrawStaticMesh(Mesh& mesh)override;
void LoadShader(Shader& shader)override;
void BeginFrame()override;
void EndFrame()override;
VkPipeline GetPipeline();
VkRenderPass GetRenderPass(RenderPassKey config);
Backend& GetBackend() {
return backend;
}
static VulkanAPI* Ptr() {
return (VulkanAPI*)api::RenderAPI::Ptr();
}
};
}