12 lines
		
	
	
		
			264 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			264 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout (location = 0) in vec3 iPos;
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layout (location = 1) in vec2 iTex;
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layout (location = 0) out vec4 vColor;
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void main()
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{
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    gl_Position = vec4(iPos.x, iPos.y, iTex.x, 1.0);
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    vColor = vec4(gl_Position.x, gl_Position.y, gl_Position.z, 1.0);
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}
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