zengine/engine/modules/render/vulkan/include/vkn/vulkan_api.h
2024-08-27 20:21:32 +08:00

29 lines
589 B
C++

#pragma once
#include "type.h"
#include "asset/res/guid.h"
#include "render/renderapi.h"
#include "backend.h"
namespace vkn {
class Backend;
class VulkanWindow;
struct MeshVAO;
using api::Guid;
using api::Mesh;
using api::Shader;
class VULKAN_API VulkanAPI : public api::RenderAPI {
private:
VulkanWindow& window;
Backend backend;
table<Guid, MeshVAO> MeshTable;
public:
VulkanAPI();
void Init() override;
void Shutdown() override;
void SetStaticMesh(Mesh& mesh)override;
void DrawStaticMesh(Mesh& mesh)override;
void LoadShader(Shader& shader)override;
};
}