31 lines
619 B
C++
31 lines
619 B
C++
#pragma once
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#include "level.h"
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namespace api {
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class LevelBlueprint;
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struct SceneInfo {
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UPROPERTY()
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Name mName;
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Name mPath;
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UPROPERTY()
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TAny<LevelBlueprint> mLevelBlueprint;
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UPROPERTY()
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vector<LevelInfo> mLevelInfos;
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};
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class Scene : public SceneInfo{
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protected:
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GENERATED_BODY()
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vector<Level*> mLevels;
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vector<GameObject*> mObjects;
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public:
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Scene(const SceneInfo& info) : SceneInfo(info) {};
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Scene();
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~Scene();
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void OnLoad();
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void Update();
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void Render();
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void AddLevel(Level* level);
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void AddGameObject(GameObject* object);
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};
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}
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#include ".app/scene_gen.inl" |