zengine/engine/modules/render/vulkan/include/vkn/vulkan_api.h

54 lines
1.7 KiB
C++

#pragma once
#include "vulkan_context.h"
#include "asset/res/guid.h"
#include "backend.h"
namespace vkn {
class VulkanWindow;
using api::Guid;
using api::Mesh;
using api::Shader;
using api::Material;
using api::MaterialInstance;
using api::RenderPassNode;
using api::RenderPassType;
class VULKAN_API VulkanAPI final : public api::RenderAPI{
private:
VulkanWindow& window;
Backend backend;
table<Guid, MeshVAO> MeshTable;
table<Guid, VulkanPipeline> PipelineTable;
table<size_t, RenderPassInfo> RenderPassCache;
table<Name, RenderPassInfo> RenderPassNameCache;
table<FramebufferKey, VkFramebuffer> FramebufferCache;
public:
VulkanAPI();
void Init() override;
void Shutdown() override;
void SetStaticMesh(Mesh& mesh)override;
void DrawStaticMesh(Mesh& mesh)override;
void SetUpMaterialInstance(MaterialInstance& material) override;
void LoadShader(Shader& shader, size_t passKey)override;
void CreateBuffer(BufferDesc& desc) override;
ImagePtr CreateTexture(TextureDesc desc)override;
ImageViewPtr CreateTextureView(TextureViewDesc desc)override;
void BeginFrame()override;
void EndFrame()override;
void BeginRenderPass(RenderPassNode* node, FnEnterRenderPass callback) override;
void EndRenderPass(RenderPassNode* node) override;
void ExecuteResourceBarriers(const ResourceBarrierDesc& desc) override;
VkPipeline GetPipeline() { return nullptr; };
RenderPassInfo* GetRenderPassInfo(Name name, size_t hash);
RenderPassInfo* GetRenderPassInfo(size_t& hash, const RenderPassKey& config);
void SetRenderPassInfo(Name name, VkRenderPass pass);
Backend& GetBackend() {
return backend;
}
static VulkanAPI* Ptr() {
return (VulkanAPI*)api::RenderAPI::Ptr();
}
};
}