zengine/engine/assets/shader/simple.vert
2024-10-30 15:15:25 +08:00

11 lines
198 B
GLSL

#version 450
layout (location = 0) in vec3 iPos;
layout (location = 0) out vec4 vColor;
void main()
{
gl_Position = vec4(iPos.x, iPos.y, iPos.z, 1.0);
vColor = vec4(1.0, 0.0, 0.0, 1.0);
}