132 lines
5.9 KiB
C++
132 lines
5.9 KiB
C++
#include "vkn/wrapper/device.h"
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#include "vkn/wrapper/device_create.h"
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#include "vkn/wrapper/queue.h"
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#include "zlog.h"
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namespace vkn {
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Device::Device(DeviceCreator& Creator) : mQueueMap(GlobalPool())
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{
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//物理设备
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Creator.FindDevice(mPhysical);
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//队列信息
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pmr::vector<VkQueueFamilyProperties> queue_families{FramePool()};
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Creator.CheckAvailableQueueFamilies(mPhysical, queue_families);
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pmr::vector<VkDeviceQueueCreateInfo> queue_create_infos{ FramePool() };
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pmr::vector<pmr::vector<float>> queue_prioritie;
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Creator.QueueCreateInfos(queue_create_infos, queue_prioritie, queue_families);
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//扩展
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auto extensions = Creator.EnabledExtensionNames();
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//特性
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VkPhysicalDeviceFeatures2 deviceFeatures = Creator.GetDeviceFeature2();
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VkPhysicalDeviceVulkan12Features deviceVulkan12Features = Creator.GetVulkan12Features();
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deviceFeatures.pNext = &deviceVulkan12Features;
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VkDeviceCreateInfo device_create_info = {
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VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // VkStructureType sType
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&deviceFeatures, // const void * pNext
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0, // VkDeviceCreateFlags flags
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static_cast<uint32_t>(queue_create_infos.size()), // uint32_t queueCreateInfoCount
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queue_create_infos.data(), // const VkDeviceQueueCreateInfo * pQueueCreateInfos
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0, // uint32_t enabledLayerCount
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nullptr, // const char * const * ppEnabledLayerNames
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static_cast<uint32_t>(extensions.size()), // uint32_t enabledExtensionCount
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extensions.data(), // const char * const * ppEnabledExtensionNames
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nullptr // const VkPhysicalDeviceFeatures * pEnabledFeatures
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};
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#ifdef Z_USE_GRAPHIC_DEBUG
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auto layers = Creator.EnabledLayerNames();
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device_create_info.enabledLayerCount = layers.size();
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device_create_info.ppEnabledLayerNames = layers.data();
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#endif // Z_USE_GRAPHIC_DEBUG
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VkResult result = vkCreateDevice(mPhysical, &device_create_info, nullptr, &mPtr);
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if ((result != VK_SUCCESS) || (mPtr == VK_NULL_HANDLE)) {
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zlog::error("Could not create logical device. VkResult {}", (int)result);
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}
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volkLoadDevice(mPtr);
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for (auto& queue : Creator.desiredQueues) {
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Queue* gq = new (GlobalPool()) Queue(queue.name, queue.queueFamilyIndex, VK_NULL_HANDLE);
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vkGetDeviceQueue(mPtr, queue.queueFamilyIndex, 0, &(gq->Ptr()));
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mQueueMap.emplace(queue.name, gq);
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}
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}
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Device::~Device()
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{
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for (auto& queue : mQueueMap) {
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queue.second->~Queue();
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}
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mQueueMap.clear();
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}
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VkFence Device::CreateFence(VkFenceCreateFlags flags)
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{
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VkFenceCreateInfo fenceInfo{};
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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// 创建时立刻设置为signaled状态(否则第一次永远等不到)
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fenceInfo.flags = flags;
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VkFence fence;
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VkResult result = vkCreateFence(mPtr, &fenceInfo, nullptr, &fence);
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return fence;
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}
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Queue* Device::GetQueue(Name name)
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{
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auto it = mQueueMap.find(name);
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if (it != mQueueMap.end()) {
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return it->second;
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}
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return nullptr;
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}
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VkFence Device::PopFence()
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{
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if (mFencePool.empty()) {
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return CreateFence(0);
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}
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std::lock_guard<std::mutex> lock(mFenceMutex);
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VkFence fence = mFencePool.back();
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mFencePool.pop_back();
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return fence;
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}
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void Device::PushWaitFence(VkFence fence)
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{
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vkWaitForFences(mPtr, 1, &fence, VK_TRUE, UINT64_MAX);
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vkResetFences(mPtr, 1, &fence);
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std::lock_guard<std::mutex> lock(mFenceMutex);
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mFencePool.push_back(fence);
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}
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VkSemaphore Device::CreateSemaphore()
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{
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VkSemaphoreCreateInfo semaphoreInfo = {};
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semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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VkSemaphore semaphore;
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VkResult result = vkCreateSemaphore(mPtr, &semaphoreInfo, nullptr, &semaphore);
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return semaphore;
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}
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void Device::CreateSemaphores(vector<VkSemaphore>& list, int size)
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{
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list.reserve(size);
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for (int i = 0; i < size; i++) {
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list.push_back(CreateSemaphore());
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}
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}
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VkShaderModule Device::CreateShaderModule(const pmr::vector<char>& code)
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{
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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// 这里需要确保数据满足uint32_t的对齐要求,存储在vector中,默认分配器已经确保数据满足最差情况下的对齐要求
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createInfo.codeSize = code.size();
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// 转换为Vulkan要求的uint32_t指针
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createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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VkShaderModule module;
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VkResult result = vkCreateShaderModule(mPtr, &createInfo, nullptr, &module);
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return module;
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}
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VkShaderModule Device::CreateShaderModule(const pmr::vector<uint32_t>& code)
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{
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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//code size 是字节大小,需要 * sizeof
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createInfo.codeSize = code.size() * sizeof(uint32_t);
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// 转换为Vulkan要求的uint32_t指针
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createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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VkShaderModule module;
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VkResult result = vkCreateShaderModule(mPtr, &createInfo, nullptr, &module);
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return module;
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}
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}
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