add_repositories("local_repo F:\\xmake.repo") add_rules("mode.debug", "mode.release") set_version("1.0.1", {soname = true}) set_arch("x64") set_languages("cxx20") set_project("zengine") set_toolchains("clang") set_runtimes("MD","c++_shared") add_cxflags("-stdlib=libc++") add_ldflags("-stdlib=libc++") includes("engine") includes("game/*/xmake.lua") --xmake project -k vsxmake2022 -a x64 --xmake project -k vsxmake2022 -m "debug;release" --xmake build -vD -y -P . "zworld-editor" --xrepo env -b emmylua_debugger -- xmake project -k vsxmake2022 -m "debug;release"