#include "editor/editor.h" #include "editor/window/editor_main_window.h" #include "ui/ui_render_device.h" #include "event/event_system.h" #include "os/file_manager.h" #include namespace api { using namespace Noesis; Ptr mView; void EditorModule::OnLoad(int argc, char** argv) { PackagePath editor_noesis{"/engine/assets/noesis"}; FileManager::Ptr()->Mount("editor_noesis", editor_noesis.RealPath().c_str()); } void EditorModule::OnUnload() { } void EditorModule::Initialize(void) { Ptr xaml = GUI::LoadXaml("/editor_noesis/Menu.xaml"); mView = GUI::CreateView(xaml); mView->SetFlags(RenderFlags_PPAA | RenderFlags_LCD); mView->SetSize(1024, 768); //mView->GetRenderer()->Init(UIRenderDevice::Ptr()); EventSystem::Ptr()->BeginRenderFrame.Subscribe(mInfo.name, [](FrameGraph& graph, int32_t frame) { //mView->Update(0.033); //IRenderer* renderer = mView->GetRenderer(); //renderer->UpdateRenderTree(); //renderer->RenderOffscreen(); //renderer->Render(); }); } }