#pragma once #include "type.h" #include "render/renderapi.h" namespace vkn { using api::BufferDesc; struct VulkanContext : public api::RenderContext { VkFence surfaceFence; VkSemaphore surfaceSemaphore; VkSemaphore presentSemaphore; VkSemaphore graphSemaphore; VkCommandBuffer surfaceCommand; VkCommandBuffer command; void SetScissor(uint32_t x, uint32_t y, uint32_t width, uint32_t height) override; void SetViewport(float x, float y, float width, float height, float min_depth, float max_depth) override; void BindIndexBuffer(BufferDesc desc, uint32_t index_stride) override; void BindVertexBuffer(BufferDesc desc) override; void BindVertexBuffers(uint32_t buffer_count, const BufferDesc* descs, const uint32_t* offsets)override; void DrawIndexed(uint32_t index_count, uint32_t first_index, uint32_t first_vertex) override; void ExecuteSurfaceBarriers(const ResourceBarrierDesc& desc) override; void BeginRecord(VkCommandBufferUsageFlags flag); void EndRecord(VkQueue queue); }; }