2024-12-26 16:45:02 +08:00
										 
									 
								 
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								#pragma once
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								#include "render/graph/frame_graph.h"
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								#include <imgui.h>
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								namespace api {
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								    class EditorSystem;
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								    struct RenderEditorContext {
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								        EditorSystem* editor;
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								        uint32_t frame;
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								        uint32_t frameCount;
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								        EditorSystem* operator->() {
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								            return editor;
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								        }
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								    };
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								    class EditorPanel {
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								    public:
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								        EditorPanel() = default;
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								        ~EditorPanel() = default;
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								        virtual void DrawPanel(FrameGraph& graph, RenderEditorContext& ctx) = 0;
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								    };
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								    class EditorWindow {
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								    protected:
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								        std::vector<EditorPanel*> mPanels;
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								    public:
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								        EditorWindow() = default;
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								        ~EditorWindow() = default;
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								        virtual void Draw(FrameGraph& graph, RenderEditorContext& ctx) = 0;
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								        template<typename T, typename ... Args>
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								        T* AddPanel(Args&&... args) {
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								            T* ptr = new (GlobalPool()) T(std::forward<Args>(args)...);
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								            mPanels.push_back(ptr);
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								            return ptr;
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								        }
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								    };
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								    class EDITOR_API EditorSystem : public ISystem
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								    {
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								        SINGLETON_IMPL(EditorSystem)
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								    protected:
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								        std::vector<EditorWindow*> mWindows;
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								    public:
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								        EditorSystem();
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								        template<typename T, typename ... Args>
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								        T* AddWindow(Args&&... args) {
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								            T* ptr = new (GlobalPool()) T(std::forward<Args>(args)...);
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								            mWindows.push_back(ptr);
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								            return ptr;
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								        }
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								        virtual void Render(FrameGraph& graph, RenderPassContext& ctx) = 0;
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											2024-12-26 16:45:02 +08:00
										 
									 
								 
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								        ImTextureID  AddTexture(FrameGraph& graph, TextureDesc& desc, TextureSampler sampler);
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								        virtual ImTextureID AddTexture(ImageViewPtr imageview, SamplerPtr sampler, ResourceState state) = 0;
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								    };
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								}
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