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								#include "zlog.h"
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								#include "zworld.h"
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								#include "data/global.h"
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								#include "vkn/vulkan_window.h"
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								#include "vkn/vulkan_api.h"
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								#include "render/pass/demo_pass.h"
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								#include <iostream>
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								using namespace api;
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								RenderAPI* API;
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								void ZWorldModule::OnLoad(int argc, char** argv)
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								{
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								    // 创建窗口
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								    gEngineConfig.API = GraphicsAPI::Vulkan;
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									auto window = new vkn::VulkanWindow(&SDL_CreateWindow, { "zengine" , SDL_WINDOW_VULKAN }, 1080, 720);
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								    API = new vkn::VulkanAPI();
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								    auto args = vkn::VulkanWindowArgs::Default();
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								    args.frames = 3;
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								    if (!window->CreateRender(&SDL_Vulkan_CreateSurface, args)) {
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								        zlog::errorf("SDL_Vulkan_CreateSurface failed {}", SDL_GetError());
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								    }
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								    API->Init();
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								    API->context.views.push_back({});
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								}
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								void ZWorldModule::OnUnload()
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								{
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								}
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								void ZWorldModule::MainLoop()
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								{
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								    bool running = true;
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								    SDL_Event event_;
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								    while (running) {
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								        // 处理事件
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								        while (SDL_PollEvent(&event_)) {
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								            if (event_.type == SDL_QUIT) {
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								                running = false;
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								            }
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								        }  
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								        API->graph.AddRenderPass<DemoPass>();
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								        API->BeginFrame();
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								        API->Render();
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								        API->EndFrame();
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								        FramePool()->reset();
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								    }
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								}
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