zengine/engine/modules/render/vulkan/include/vkn/vulkan_context.h

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#pragma once
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#include "type.h"
#include "render/renderapi.h"
namespace vkn {
using api::BufferDesc;
struct VulkanContext : public api::RenderContext {
VkFence surfaceFence;
VkSemaphore surfaceSemaphore;
VkSemaphore presentSemaphore;
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VkSemaphore graphSemaphore;
VkCommandBuffer surfaceCommand;
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VkCommandBuffer command;
void SetScissor(uint32_t x, uint32_t y, uint32_t width, uint32_t height) override;
void SetViewport(float x, float y, float width, float height, float min_depth, float max_depth) override;
void BindIndexBuffer(BufferDesc desc, uint32_t index_stride) override;
void BindVertexBuffer(BufferDesc desc) override;
void BindVertexBuffers(uint32_t buffer_count, const BufferDesc* descs, const uint32_t* offsets)override;
void DrawIndexed(uint32_t index_count, uint32_t first_index, uint32_t first_vertex) override;
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void ExecuteSurfaceBarriers(const ResourceBarrierDesc& desc) override;
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void BeginRecord(VkCommandBufferUsageFlags flag);
void EndRecord(VkQueue queue);
};
}