zengine/engine/modules/render/vulkan/src/wrapper/device.cpp

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#include "vkn/wrapper/device.h"
#include "vkn/wrapper/device_create.h"
#include "vkn/wrapper/queue.h"
#include "zlog.h"
namespace vkn {
Device::Device(DeviceCreator& Creator) : mQueueMap(GlobalPool())
{
//物理设备
Creator.FindDevice(mPhysical);
//队列信息
pmr::vector<VkQueueFamilyProperties> queue_families{FramePool()};
Creator.CheckAvailableQueueFamilies(mPhysical, queue_families);
pmr::vector<VkDeviceQueueCreateInfo> queue_create_infos{ FramePool() };
pmr::vector<pmr::vector<float>> queue_prioritie;
Creator.QueueCreateInfos(queue_create_infos, queue_prioritie, queue_families);
//扩展
auto extensions = Creator.EnabledExtensionNames();
//特性
VkPhysicalDeviceFeatures2 deviceFeatures = Creator.GetDeviceFeature2();
VkPhysicalDeviceVulkan12Features deviceVulkan12Features = Creator.GetVulkan12Features();
deviceFeatures.pNext = &deviceVulkan12Features;
VkDeviceCreateInfo device_create_info = {
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // VkStructureType sType
&deviceFeatures, // const void * pNext
0, // VkDeviceCreateFlags flags
static_cast<uint32_t>(queue_create_infos.size()), // uint32_t queueCreateInfoCount
queue_create_infos.data(), // const VkDeviceQueueCreateInfo * pQueueCreateInfos
0, // uint32_t enabledLayerCount
nullptr, // const char * const * ppEnabledLayerNames
static_cast<uint32_t>(extensions.size()), // uint32_t enabledExtensionCount
extensions.data(), // const char * const * ppEnabledExtensionNames
nullptr // const VkPhysicalDeviceFeatures * pEnabledFeatures
};
#ifdef Z_USE_GRAPHIC_DEBUG
auto layers = Creator.EnabledLayerNames();
device_create_info.enabledLayerCount = layers.size();
device_create_info.ppEnabledLayerNames = layers.data();
#endif // Z_USE_GRAPHIC_DEBUG
VkResult result = vkCreateDevice(mPhysical, &device_create_info, nullptr, &mPtr);
if ((result != VK_SUCCESS) || (mPtr == VK_NULL_HANDLE)) {
zlog::error("Could not create logical device. VkResult {}", (int)result);
}
volkLoadDevice(mPtr);
for (auto& queue : Creator.desiredQueues) {
Queue* gq = new (GlobalPool()) Queue(queue.name, queue.queueFamilyIndex, VK_NULL_HANDLE);
vkGetDeviceQueue(mPtr, queue.queueFamilyIndex, 0, &(gq->Ptr()));
mQueueMap.emplace(queue.name, gq);
}
}
Device::~Device()
{
for (auto& queue : mQueueMap) {
queue.second->~Queue();
}
mQueueMap.clear();
}
VkFence Device::CreateFence(VkFenceCreateFlags flags)
{
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
// 创建时立刻设置为signaled状态(否则第一次永远等不到)
fenceInfo.flags = flags;
VkFence fence;
VkResult result = vkCreateFence(mPtr, &fenceInfo, nullptr, &fence);
return fence;
}
Queue* Device::GetQueue(Name name)
{
auto it = mQueueMap.find(name);
if (it != mQueueMap.end()) {
return it->second;
}
return nullptr;
}
VkFence Device::PopFence()
{
if (mFencePool.empty()) {
return CreateFence(0);
}
std::lock_guard<std::mutex> lock(mFenceMutex);
VkFence fence = mFencePool.back();
mFencePool.pop_back();
return fence;
}
void Device::PushWaitFence(VkFence fence)
{
vkWaitForFences(mPtr, 1, &fence, VK_TRUE, UINT64_MAX);
vkResetFences(mPtr, 1, &fence);
std::lock_guard<std::mutex> lock(mFenceMutex);
mFencePool.push_back(fence);
}
VkSemaphore Device::CreateSemaphore()
{
VkSemaphoreCreateInfo semaphoreInfo = {};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkSemaphore semaphore;
VkResult result = vkCreateSemaphore(mPtr, &semaphoreInfo, nullptr, &semaphore);
return semaphore;
}
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void Device::CreateSemaphores(vector<VkSemaphore>& list, int size)
{
list.reserve(size);
for (int i = 0; i < size; i++) {
list.push_back(CreateSemaphore());
}
}
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VkShaderModule Device::CreateShaderModule(const pmr::vector<char>& code)
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{
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
// 这里需要确保数据满足uint32_t的对齐要求,存储在vector中默认分配器已经确保数据满足最差情况下的对齐要求
createInfo.codeSize = code.size();
// 转换为Vulkan要求的uint32_t指针
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
VkShaderModule module;
VkResult result = vkCreateShaderModule(mPtr, &createInfo, nullptr, &module);
return module;
}
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VkShaderModule Device::CreateShaderModule(const pmr::vector<uint32_t>& code)
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{
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
//code size 是字节大小,需要 * sizeof
createInfo.codeSize = code.size() * sizeof(uint32_t);
// 转换为Vulkan要求的uint32_t指针
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
VkShaderModule module;
VkResult result = vkCreateShaderModule(mPtr, &createInfo, nullptr, &module);
return module;
}
}