zengine/engine/assets/shader/simple.frag

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GLSL
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2024-10-22 21:52:43 +08:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec4 vColor;
layout (location = 0) out vec4 oColor;
void main() {
oColor = vColor;
}