22 lines
535 B
GLSL
22 lines
535 B
GLSL
#version 450
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#extension GL_GOOGLE_include_directive : enable
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// 顶点位置输入变量
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec2 texture;
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layout (location = 2) in vec3 normal;
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layout (location = 3) in vec3 tangent;
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layout (location = 4) in vec4 weights;
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layout (location = 5) in uvec4 bones;
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// 在这里声明输出变量
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layout(location = 0) out vec4 outColor;
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// 顶点位置输出变量
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//out vec4 outPosition;
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void main()
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{
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gl_Position = vec4(position, 1);
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outColor = vec4(texture, 0, 1);
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} |