zengine-old/engine/assets/shader/simple.ps.glsl
2024-03-26 10:14:40 +08:00

11 lines
141 B
GLSL

#version 450
layout(location = 0) in vec4 inColor;
layout(location = 0) out vec4 outFragColor;
void main()
{
outFragColor = inColor;
}