64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#include <iostream>
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#include "refl/refl.h"
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using namespace std;
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using namespace refl;
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struct vec3_parent {
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virtual int norm(int x1, int& x2) {
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x2 = x1 * x2;
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return x2;
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//cout << x2 << "vec3_parent::norm" << endl;
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}
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};
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struct vec3 : public vec3_parent {
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float x = 1;
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float y = 2;
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float z = 3;
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string name{ "hellohellohellohellohellohello" };
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int norm(int x1, int& x2)override {
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int tmp = x1 * 2 + 1;
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x1 = x2;
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x2 = tmp;
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return x2;
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//cout << x2 << "vec3::norm" << endl;
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}
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virtual float norm1(int& x1) {
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x1 = x1 * x * y * z;
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//x = x1;
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//y = x1 - 1;
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//z = x1 - 10;
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//cout << x1 << "::norm1" << endl;
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return x1;
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}
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static void norm2(int x1 = 10) {
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cout << x1 << "::norm2" << endl;
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}
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static void norm3(int x1 = 10) {
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x1 = x1 * 10;
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cout << x1 << "::norm3" << endl;
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}
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using MyUClass = UClass_Meta<vec3, vec3_parent>;
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//这里好像不需要
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consteval static auto __StaticFields() {
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return std::make_tuple(&vec3::x, &vec3::y, &vec3::z, &vec3::norm, &vec3::norm1, &vec3::norm2);
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};
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consteval static auto __MakeStaticFields() {
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return std::array{
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MakeStaticField(&vec3::x, "x"),
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MakeStaticField(&vec3::y, "y"),
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MakeStaticField(&vec3::z, "z"),
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MakeStaticField(&vec3::norm, "norm", { 10,9 }),
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MakeStaticField(&vec3::norm1, "norm1", { 10 }),
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MakeStaticField(&vec3::norm2, "norm2", { 10 }),
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};
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}
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static auto __MakeFields() {
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return std::array{
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Field<vec3>::MakeField(&vec3::x, "x"),
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Field<vec3>::MakeField(&vec3::y, "y"),
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Field<vec3>::MakeField(&vec3::z, "z"),
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Field<vec3>::MakeField(&vec3::norm, "norm", {10,9}),
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Field<vec3>::MakeField(&vec3::norm1, "norm1", {10}),
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Field<vec3>::MakeField(&vec3::norm2, "norm2", {10}),
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};
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};
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}; |