zengine-old/engine/assets/shader/simple.frag
2024-07-11 18:00:07 +08:00

8 lines
162 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.0, 1.0, 0.0, 1.0);
}